

Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. At least the other goodies in the collector's box are cool.A screenshot from a fight between Algol and Mitsurugi Well either way, I'm highly disappointed in the game. It's not like Soul Calibur and Edge haven't been destroyed multiple times before, but in previous games you played as different people with different endings, so everything was kind of parallel universe styled, where as this is only one story, so maybe we're looking at the last game in the series?

And then the game does nothing with any of that, focusing solely on this annoying character named Patroklos (Yes, the same boy from SC3, son of Sophitia) and his sister Pyrrha in a pretty contrived arc that hosts most of the cast, but many of them aren't much more than battle fodder with little to do in the actual story. More salt in the wound? They added all of these replacement characters into the game, perfectly fleshed out back-stories and everything. It's disgusting, ad I'm kind of glad they don't have super extensive campaign content like in the previous two games, because it would be unplayable anyway. It's like everyone took steroids in the last two decades or however long it's been and hopped up on energy drinks, there really isn't a 'slow' character anymore, they're all hyper fast, and the computer will abuse that fact constantly by perfectly timing a defense and then drilling you into next week.

Gone are impact guards, gone is Zasalamel, and any chance you have to do anything but button mash against anything. (Though I will continue to be annoyed by Xianghua's ever devolving move set.) And then this game came out and broke everything. I played SoulCalibur 4, and loved it they really did proceed to fix everything that was broken in SoulCalibur 3.
