

But while peeling back Disco Elysium reveals layers upon layers of discoverable interactions, locations, and dialogue variations that most players will probably never see, Citizen Sleeper is much more modest and streamlined in its approach.


It’s hard not to compare the two games in terms of their thoughtful incorporation of character-building systems, explicitly political narrative themes, and adamant lack of combat as a core player mechanic. Building off the legacy of games like Disco Elysium, it plays like a single-player, digitized tabletop RPG. Citizen Sleeper is the second game from indie studio Jump Over the Age, which is (for the most part) a one-person show run by designer/writer/developer Gareth Damian Martin. Now, it’s recently finished a run of three free DLC episodes that expand on the core game in a narratively interesting and fulfilling way. As you do, you will shape your character’s five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.Citizen Sleeper was one of last year’s most memorable sleeper hits.

Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood, and freedom. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction.
